Sunderborn™

Clash of Realms

A tactical Rock, Paper, Scissors card duel.

Deck Prep Room

Sunderborn™

First Edition · Starter duel

Your hand

Match log

    Surrender this match?

    Your opponent will win the match.

    Quick rules

    1. Prepare. Choose a signature Tactic for your opening hand. Set a Tactic face down to use it later.
    2. Lock a sign. Rock beats Scissors, Scissors beats Paper, and Paper beats Rock. Reveal both signs together. On a tie, throw again.
    3. Attack and defend. The winner threatens one hit. Each player may use the matching commander, then flip a set Tactic for their role.
    4. Resolve and reset. Unblocked hits remove hearts. Draw and set for the next clash. A sideways commander can still throw its sign, and its ability rests for one clash.
    5. Win. Empty your opponent’s Life. If both players reach zero in the same clash, it’s a draw.

    Set from discard

    Choose your matchup

    Card Catalog

    Your sign chooses your commander. Win the throw to use its Attack ability, or lose to use its Defense ability.

    Choose a faction

    Choosing a faction loads its commanders and starter Tactics.

    Mix commanders