Clash of Realms
A tactical Rock, Paper, Scissors card duel.
First Edition · Starter duel
Your opponent will win the match.
Your sign chooses your commander. Win the throw to use its Attack ability, or lose to use its Defense ability.
Choosing a faction loads its commanders and starter Tactics.
Set Tactics face down first. Flip an Attack Tactic when you win the throw or a Defense Tactic when you lose.